First of all let me congratulate with the entire team, I haven’t used Perceval in a long while and I have seen a tremendous progress!
I have a comment/question regarding the post selection functionality.
Currently is it possible to apply a
PostSelect function only to “erase” unwanted states from a
In that case, do you plan to extend it to
StateVector? A general postselection rule allows to throw away unwanted portions of any kind of states, potentially, maintaining its coherence.
As a result, the
Simulator object despite evolving a state cannot really apply a rule to the output, despite the presence of the
set_postselection method (I mean, I can still get transform to distribution and postselect there but I’d like to keep the state coherent, along with its phasis!).
Thanks a lot & best